Package net.minecraft.client.model
Class WardenModel
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Nested Class Summary
Nested classes/interfaces inherited from class net.minecraft.client.model.Model
Model.Simple -
Field Summary
FieldsModifier and TypeFieldDescriptionprivate final KeyframeAnimationprotected final ModelPartprotected final ModelPartprivate static final floatprivate static final floatprivate final KeyframeAnimationprivate final KeyframeAnimationprotected final ModelPartprotected final ModelPartprotected final ModelPartprotected final ModelPartprotected final ModelPartprotected final ModelPartprotected final ModelPartprotected final ModelPartprotected final ModelPartprivate final KeyframeAnimationprivate final KeyframeAnimationprivate final KeyframeAnimationFields inherited from class net.minecraft.client.model.EntityModel
MODEL_Y_OFFSETFields inherited from class net.minecraft.client.model.Model
renderType, root -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionprivate voidanimateHeadLookTarget(float yaw, float pitch) private voidanimateIdlePose(float ageInTicks) private voidanimateTendrils(WardenRenderState renderState, float ageInTicks) private voidanimateWalk(float limbSwing, float limbSwingAmount) static LayerDefinitionstatic LayerDefinitionstatic LayerDefinitionstatic LayerDefinitionstatic LayerDefinitionprivate voidvoidsetupAnim(WardenRenderState p_362289_) Methods inherited from class net.minecraft.client.model.Model
allParts, getAnimation, renderToBuffer, renderToBuffer, renderType, resetPose, root
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Field Details
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DEFAULT_ARM_X_Y
private static final float DEFAULT_ARM_X_Y- See Also:
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DEFAULT_ARM_Z
private static final float DEFAULT_ARM_Z- See Also:
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bone
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body
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head
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rightTendril
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leftTendril
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leftLeg
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leftArm
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leftRibcage
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rightArm
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rightLeg
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rightRibcage
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attackAnimation
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sonicBoomAnimation
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diggingAnimation
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emergeAnimation
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roarAnimation
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sniffAnimation
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Constructor Details
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WardenModel
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Method Details
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createBodyLayer
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createTendrilsLayer
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createHeartLayer
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createBioluminescentLayer
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createPulsatingSpotsLayer
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setupAnim
- Overrides:
setupAnimin classModel<WardenRenderState>
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animateHeadLookTarget
private void animateHeadLookTarget(float yaw, float pitch) -
animateIdlePose
private void animateIdlePose(float ageInTicks) -
animateWalk
private void animateWalk(float limbSwing, float limbSwingAmount) -
resetArmPoses
private void resetArmPoses() -
animateTendrils
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