Uses of Class
net.minecraft.world.level.levelgen.carver.CarvingContext
Packages that use CarvingContext
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Uses of CarvingContext in net.minecraft.world.level.levelgen
Methods in net.minecraft.world.level.levelgen with parameters of type CarvingContextModifier and TypeMethodDescriptionSurfaceSystem.topMaterial(SurfaceRules.RuleSource pRule, CarvingContext pContext, Function<BlockPos, Holder<Biome>> pBiomeGetter, ChunkAccess pChunk, NoiseChunk pNoiseChunk, BlockPos pPos, boolean pHasFluid) Deprecated. -
Uses of CarvingContext in net.minecraft.world.level.levelgen.carver
Methods in net.minecraft.world.level.levelgen.carver with parameters of type CarvingContextModifier and TypeMethodDescriptionbooleanCanyonWorldCarver.carve(CarvingContext pContext, CanyonCarverConfiguration pConfig, ChunkAccess pChunk, Function<BlockPos, Holder<Biome>> pBiomeAccessor, RandomSource pRandom, Aquifer pAquifer, ChunkPos pChunkPos, CarvingMask pCarvingMask) Carves the given chunk with caves that originate from the givenchunkPos.booleanCaveWorldCarver.carve(CarvingContext pContext, CaveCarverConfiguration pConfig, ChunkAccess pChunk, Function<BlockPos, Holder<Biome>> pBiomeAccessor, RandomSource pRandom, Aquifer pAquifer, ChunkPos pChunkPos, CarvingMask pCarvingMask) Carves the given chunk with caves that originate from the givenchunkPos.booleanConfiguredWorldCarver.carve(CarvingContext pContext, ChunkAccess pChunk, Function<BlockPos, Holder<Biome>> pBiomeAccessor, RandomSource pRandom, Aquifer pAquifer, ChunkPos pChunkPos, CarvingMask pCarvingMask) abstract booleanWorldCarver.carve(CarvingContext pContext, C pConfig, ChunkAccess pChunk, Function<BlockPos, Holder<Biome>> pBiomeAccessor, RandomSource pRandom, Aquifer pAquifer, ChunkPos pChunkPos, CarvingMask pCarvingMask) Carves the given chunk with caves that originate from the givenchunkPos.protected booleanNetherWorldCarver.carveBlock(CarvingContext p_190731_, CaveCarverConfiguration p_190732_, ChunkAccess p_190733_, Function<BlockPos, Holder<Biome>> p_190734_, CarvingMask p_190735_, BlockPos.MutableBlockPos p_190736_, BlockPos.MutableBlockPos p_190737_, Aquifer p_190738_, org.apache.commons.lang3.mutable.MutableBoolean p_190739_) protected booleanWorldCarver.carveBlock(CarvingContext pContext, C pConfig, ChunkAccess pChunk, Function<BlockPos, Holder<Biome>> pBiomeGetter, CarvingMask pCarvingMask, BlockPos.MutableBlockPos pPos, BlockPos.MutableBlockPos pCheckPos, Aquifer pAquifer, org.apache.commons.lang3.mutable.MutableBoolean pReachedSurface) Carves a single block, replacing it with the appropriate state if possible, and handles replacing exposed dirt with grass.protected booleanWorldCarver.carveEllipsoid(CarvingContext pContext, C pConfig, ChunkAccess pChunk, Function<BlockPos, Holder<Biome>> pBiomeAccessor, Aquifer pAquifer, double pX, double pY, double pZ, double pHorizontalRadius, double pVerticalRadius, CarvingMask pCarvingMask, WorldCarver.CarveSkipChecker pSkipChecker) Carves blocks in an ellipsoid (more accurately a spheroid), defined by a center (x, y, z) position, with a horizontal and vertical radius (the semi-axes)protected voidCaveWorldCarver.createRoom(CarvingContext pContext, CaveCarverConfiguration pConfig, ChunkAccess pChunk, Function<BlockPos, Holder<Biome>> pBiomeAccessor, Aquifer pAquifer, double pX, double pY, double pZ, float pRadius, double pHorizontalVerticalRatio, CarvingMask pCarvingMask, WorldCarver.CarveSkipChecker pSkipChecker) protected voidCaveWorldCarver.createTunnel(CarvingContext pContext, CaveCarverConfiguration pConfig, ChunkAccess pChunk, Function<BlockPos, Holder<Biome>> pBiomeAccessor, long pSeed, Aquifer pAquifer, double pX, double pY, double pZ, double pHorizontalRadiusMultiplier, double pVerticalRadiusMultiplier, float pThickness, float pYaw, float pPitch, int pBranchIndex, int pBranchCount, double pHorizontalVerticalRatio, CarvingMask pCarvingMask, WorldCarver.CarveSkipChecker pSkipChecker) private voidCanyonWorldCarver.doCarve(CarvingContext pContext, CanyonCarverConfiguration pConfig, ChunkAccess pChunk, Function<BlockPos, Holder<Biome>> pBiomeAccessor, long pSeed, Aquifer pAquifer, double pX, double pY, double pZ, float pThickness, float pYaw, float pPitch, int pBranchIndex, int pBranchCount, double pHorizontalVerticalRatio, CarvingMask pCarvingMask) private BlockStateWorldCarver.getCarveState(CarvingContext pContext, C pConfig, BlockPos pPos, Aquifer pAquifer) private float[]CanyonWorldCarver.initWidthFactors(CarvingContext pContext, CanyonCarverConfiguration pConfig, RandomSource pRandom) Generates a random array full of width factors which are used to create the uneven walls of a ravine.private booleanCanyonWorldCarver.shouldSkip(CarvingContext pContext, float[] pWidthFactors, double pRelativeX, double pRelativeY, double pRelativeZ, int pY) booleanWorldCarver.CarveSkipChecker.shouldSkip(CarvingContext pContext, double pRelativeX, double pRelativeY, double pRelativeZ, int pY)