Interface VibrationSystem
- All Known Implementing Classes:
Allay
,CalibratedSculkSensorBlockEntity
,SculkSensorBlockEntity
,SculkShriekerBlockEntity
,Warden
public interface VibrationSystem
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Nested Class Summary
Nested ClassesModifier and TypeInterfaceDescriptionstatic final class
static class
static interface
static interface
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final int
static final List
<ResourceKey<GameEvent>> static final ToIntFunction
<ResourceKey<GameEvent>> Deprecated. -
Method Summary
Modifier and TypeMethodDescriptionstatic int
getGameEventFrequency
(Holder<GameEvent> pGameEvent) static int
getGameEventFrequency
(ResourceKey<GameEvent> p_316800_) static int
getRedstoneStrengthForDistance
(float pDistance, int pMaxDistance) static ResourceKey
<GameEvent> getResonanceEventByFrequency
(int pFrequency)
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Field Details
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RESONANCE_EVENTS
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DEFAULT_VIBRATION_FREQUENCY
static final int DEFAULT_VIBRATION_FREQUENCY- See Also:
-
VIBRATION_FREQUENCY_FOR_EVENT
Deprecated.Neo: use thedata map
instead.
-
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Method Details
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getVibrationData
VibrationSystem.Data getVibrationData() -
getVibrationUser
VibrationSystem.User getVibrationUser() -
getGameEventFrequency
-
getGameEventFrequency
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getResonanceEventByFrequency
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getRedstoneStrengthForDistance
static int getRedstoneStrengthForDistance(float pDistance, int pMaxDistance)
-
data map
instead.