Uses of Class
net.minecraft.world.level.StructureManager
Packages that use StructureManager
Package
Description
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Uses of StructureManager in net.minecraft.server.level
Fields in net.minecraft.server.level declared as StructureManagerMethods in net.minecraft.server.level that return StructureManager -
Uses of StructureManager in net.minecraft.world.level
Methods in net.minecraft.world.level that return StructureManagerMethods in net.minecraft.world.level with parameters of type StructureManagerModifier and TypeMethodDescriptionprivate static booleanNaturalSpawner.canSpawnMobAt(ServerLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, MobCategory pCategory, MobSpawnSettings.SpawnerData pData, BlockPos pPos) private static Optional<MobSpawnSettings.SpawnerData> NaturalSpawner.getRandomSpawnMobAt(ServerLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, MobCategory pCategory, RandomSource pRandom, BlockPos pPos) static booleanNaturalSpawner.isInNetherFortressBounds(BlockPos pPos, ServerLevel pLevel, MobCategory pCategory, StructureManager pStructureManager) private static booleanNaturalSpawner.isValidSpawnPostitionForType(ServerLevel pLevel, MobCategory pCategory, StructureManager pStructureManager, ChunkGenerator pGenerator, MobSpawnSettings.SpawnerData pData, BlockPos.MutableBlockPos pPos, double pDistance) private static WeightedRandomList<MobSpawnSettings.SpawnerData> NaturalSpawner.mobsAt(ServerLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, MobCategory pCategory, BlockPos pPos, Holder<Biome> pBiome) -
Uses of StructureManager in net.minecraft.world.level.chunk
Methods in net.minecraft.world.level.chunk with parameters of type StructureManagerModifier and TypeMethodDescriptionvoidChunkGenerator.applyBiomeDecoration(WorldGenLevel pLevel, ChunkAccess pChunk, StructureManager pStructureManager) abstract voidChunkGenerator.applyCarvers(WorldGenRegion pLevel, long pSeed, RandomState pRandom, BiomeManager pBiomeManager, StructureManager pStructureManager, ChunkAccess pChunk, GenerationStep.Carving pStep) abstract voidChunkGenerator.buildSurface(WorldGenRegion pLevel, StructureManager pStructureManager, RandomState pRandom, ChunkAccess pChunk) ChunkGenerator.createBiomes(RandomState pRandomState, Blender pBlender, StructureManager pStructureManager, ChunkAccess pChunk) voidChunkGenerator.createReferences(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkAccess pChunk) voidChunkGenerator.createStructures(RegistryAccess pRegistryAccess, ChunkGeneratorStructureState pStructureState, StructureManager pStructureManager, ChunkAccess pChunk, StructureTemplateManager pStructureTemplateManager) private static intChunkGenerator.fetchReferences(StructureManager pStructureManager, ChunkAccess pChunk, SectionPos pSectionPos, Structure pStructure) abstract CompletableFuture<ChunkAccess> ChunkGenerator.fillFromNoise(Blender pBlender, RandomState pRandomState, StructureManager pStructureManager, ChunkAccess pChunk) ChunkGenerator.getMobsAt(Holder<Biome> pBiome, StructureManager pStructureManager, MobCategory pCategory, BlockPos pPos) ChunkGenerator.getNearestGeneratedStructure(Set<Holder<Structure>> pStructureHoldersSet, ServerLevel pLevel, StructureManager pStructureManager, BlockPos pPos, boolean pSkipKnownStructures, ConcentricRingsStructurePlacement pPlacement) ChunkGenerator.getNearestGeneratedStructure(Set<Holder<Structure>> pStructureHoldersSet, LevelReader pLevel, StructureManager pStructureManager, int pX, int pY, int pZ, boolean pSkipKnownStructures, long pSeed, RandomSpreadStructurePlacement pSpreadPlacement) ChunkGenerator.getStructureGeneratingAt(Set<Holder<Structure>> pStructureHoldersSet, LevelReader pLevel, StructureManager pStructureManager, boolean pSkipKnownStructures, StructurePlacement pPlacement, ChunkPos pChunkPos) private static booleanChunkGenerator.tryAddReference(StructureManager pStructureManager, StructureStart pStructureStart) private booleanChunkGenerator.tryGenerateStructure(StructureSet.StructureSelectionEntry pStructureSelectionEntry, StructureManager pStructureManager, RegistryAccess pRegistryAccess, RandomState pRandom, StructureTemplateManager pStructureTemplateManager, long pSeed, ChunkAccess pChunk, ChunkPos pChunkPos, SectionPos pSectionPos) -
Uses of StructureManager in net.minecraft.world.level.levelgen
Methods in net.minecraft.world.level.levelgen with parameters of type StructureManagerModifier and TypeMethodDescriptionvoidDebugLevelSource.applyBiomeDecoration(WorldGenLevel pLevel, ChunkAccess pChunk, StructureManager pStructureManager) voidDebugLevelSource.applyCarvers(WorldGenRegion pLevel, long pSeed, RandomState pRandom, BiomeManager pBiomeManager, StructureManager pStructureManager, ChunkAccess pChunk, GenerationStep.Carving pStep) voidFlatLevelSource.applyCarvers(WorldGenRegion pLevel, long pSeed, RandomState pRandom, BiomeManager pBiomeManager, StructureManager pStructureManager, ChunkAccess pChunk, GenerationStep.Carving pStep) voidNoiseBasedChunkGenerator.applyCarvers(WorldGenRegion pLevel, long pSeed, RandomState pRandom, BiomeManager pBiomeManager, StructureManager pStructureManager, ChunkAccess pChunk, GenerationStep.Carving pStep) voidDebugLevelSource.buildSurface(WorldGenRegion pLevel, StructureManager pStructureManager, RandomState pRandom, ChunkAccess pChunk) voidFlatLevelSource.buildSurface(WorldGenRegion pLevel, StructureManager pStructureManager, RandomState pRandom, ChunkAccess pChunk) voidNoiseBasedChunkGenerator.buildSurface(WorldGenRegion pLevel, StructureManager pStructureManager, RandomState pRandom, ChunkAccess pChunk) voidNoiseBasedChunkGenerator.buildSurface(ChunkAccess pChunk, WorldGenerationContext pContext, RandomState pRandom, StructureManager pStructureManager, BiomeManager pBiomeManager, Registry<Biome> pBiomes, Blender pBlender) NoiseBasedChunkGenerator.createBiomes(RandomState pRandomState, Blender pBlender, StructureManager pStructureManager, ChunkAccess pChunk) private NoiseChunkNoiseBasedChunkGenerator.createNoiseChunk(ChunkAccess pChunk, StructureManager pStructureManager, Blender pBlender, RandomState pRandom) private voidNoiseBasedChunkGenerator.doCreateBiomes(Blender pBlender, RandomState pRandom, StructureManager pStructureManager, ChunkAccess pChunk) private ChunkAccessNoiseBasedChunkGenerator.doFill(Blender pBlender, StructureManager pStructureManager, RandomState pRandom, ChunkAccess pChunk, int pMinCellY, int pCellCountY) DebugLevelSource.fillFromNoise(Blender pBlender, RandomState pRandomState, StructureManager pStructureManager, ChunkAccess pChunk) FlatLevelSource.fillFromNoise(Blender pBlender, RandomState pRandomState, StructureManager pStructureManager, ChunkAccess pChunk) NoiseBasedChunkGenerator.fillFromNoise(Blender pBlender, RandomState pRandomState, StructureManager pStructureManager, ChunkAccess pChunk) static BeardifierBeardifier.forStructuresInChunk(StructureManager pStructureManager, ChunkPos pChunkPos) -
Uses of StructureManager in net.minecraft.world.level.levelgen.structure
Methods in net.minecraft.world.level.levelgen.structure with parameters of type StructureManagerModifier and TypeMethodDescriptionvoidPostPlacementProcessor.afterPlace(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, PiecesContainer pPieces) voidStructure.afterPlace(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pChunkGenerator, RandomSource pRandom, BoundingBox pBoundingBox, ChunkPos pChunkPos, PiecesContainer pPieces) voidPoolElementStructurePiece.place(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, BlockPos pPos, boolean pKeepJigsaws) voidStructureStart.placeInChunk(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos) voidPoolElementStructurePiece.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) abstract voidStructurePiece.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidTemplateStructurePiece.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) -
Uses of StructureManager in net.minecraft.world.level.levelgen.structure.pools
Methods in net.minecraft.world.level.levelgen.structure.pools with parameters of type StructureManagerModifier and TypeMethodDescriptionbooleanEmptyPoolElement.place(StructureTemplateManager p_227158_, WorldGenLevel p_227159_, StructureManager p_227160_, ChunkGenerator p_227161_, BlockPos p_227162_, BlockPos p_227163_, Rotation p_227164_, BoundingBox p_227165_, RandomSource p_227166_, LiquidSettings p_352245_, boolean p_227167_) booleanFeaturePoolElement.place(StructureTemplateManager pStructureTemplateManager, WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, BlockPos pOffset, BlockPos pPos, Rotation pRotation, BoundingBox pBox, RandomSource pRandom, LiquidSettings pLiquidSettings, boolean pKeepJigsaws) booleanListPoolElement.place(StructureTemplateManager pStructureTemplateManager, WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, BlockPos pOffset, BlockPos pPos, Rotation pRotation, BoundingBox pBox, RandomSource pRandom, LiquidSettings pLiquidSettings, boolean pKeepJigsaws) booleanSinglePoolElement.place(StructureTemplateManager pStructureTemplateManager, WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, BlockPos pOffset, BlockPos pPos, Rotation pRotation, BoundingBox pBox, RandomSource pRandom, LiquidSettings pLiquidSettings, boolean pKeepJigsaws) abstract booleanStructurePoolElement.place(StructureTemplateManager pStructureTemplateManager, WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, BlockPos pOffset, BlockPos pPos, Rotation pRotation, BoundingBox pBox, RandomSource pRandom, LiquidSettings pLiquidSettings, boolean pKeepJigsaws) -
Uses of StructureManager in net.minecraft.world.level.levelgen.structure.structures
Methods in net.minecraft.world.level.levelgen.structure.structures with parameters of type StructureManagerModifier and TypeMethodDescriptionvoidDesertPyramidStructure.afterPlace(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pChunkGenerator, RandomSource pRandom, BoundingBox pBoundingBox, ChunkPos pChunkPos, PiecesContainer pPieces) voidWoodlandMansionStructure.afterPlace(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pChunkGenerator, RandomSource pRandom, BoundingBox pBoundingBox, ChunkPos pChunkPos, PiecesContainer pPieces) voidBuriedTreasurePieces.BuriedTreasurePiece.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidDesertPyramidPiece.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidIglooPieces.IglooPiece.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidJungleTemplePiece.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidMineshaftPieces.MineShaftCorridor.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidMineshaftPieces.MineShaftCrossing.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidMineshaftPieces.MineShaftRoom.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidMineshaftPieces.MineShaftStairs.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidNetherFortressPieces.BridgeCrossing.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidNetherFortressPieces.BridgeEndFiller.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidNetherFortressPieces.BridgeStraight.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidNetherFortressPieces.CastleCorridorStairsPiece.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidNetherFortressPieces.CastleCorridorTBalconyPiece.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidNetherFortressPieces.CastleEntrance.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidNetherFortressPieces.CastleSmallCorridorCrossingPiece.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidNetherFortressPieces.CastleSmallCorridorLeftTurnPiece.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidNetherFortressPieces.CastleSmallCorridorPiece.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidNetherFortressPieces.CastleSmallCorridorRightTurnPiece.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidNetherFortressPieces.CastleStalkRoom.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidNetherFortressPieces.MonsterThrone.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidNetherFortressPieces.RoomCrossing.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidNetherFortressPieces.StairsRoom.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidNetherFossilPieces.NetherFossilPiece.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidOceanMonumentPieces.MonumentBuilding.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidOceanMonumentPieces.OceanMonumentCoreRoom.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidOceanMonumentPieces.OceanMonumentDoubleXRoom.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidOceanMonumentPieces.OceanMonumentDoubleXYRoom.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidOceanMonumentPieces.OceanMonumentDoubleYRoom.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidOceanMonumentPieces.OceanMonumentDoubleYZRoom.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidOceanMonumentPieces.OceanMonumentDoubleZRoom.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidOceanMonumentPieces.OceanMonumentEntryRoom.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidOceanMonumentPieces.OceanMonumentPenthouse.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidOceanMonumentPieces.OceanMonumentSimpleRoom.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidOceanMonumentPieces.OceanMonumentSimpleTopRoom.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidOceanMonumentPieces.OceanMonumentWingRoom.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidOceanRuinPieces.OceanRuinPiece.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidRuinedPortalPiece.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidShipwreckPieces.ShipwreckPiece.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidStrongholdPieces.ChestCorridor.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidStrongholdPieces.FillerCorridor.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidStrongholdPieces.FiveCrossing.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidStrongholdPieces.LeftTurn.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidStrongholdPieces.Library.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidStrongholdPieces.PortalRoom.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidStrongholdPieces.PrisonHall.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidStrongholdPieces.RightTurn.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidStrongholdPieces.RoomCrossing.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidStrongholdPieces.StairsDown.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidStrongholdPieces.Straight.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidStrongholdPieces.StraightStairsDown.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidSwampHutPiece.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos)