Uses of Class
net.minecraft.world.level.StructureManager
Packages that use StructureManager
Package
Description
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Uses of StructureManager in net.minecraft.server.level
Fields in net.minecraft.server.level declared as StructureManagerMethods in net.minecraft.server.level that return StructureManager -
Uses of StructureManager in net.minecraft.world.level
Methods in net.minecraft.world.level that return StructureManagerMethods in net.minecraft.world.level with parameters of type StructureManagerModifier and TypeMethodDescriptionprivate static boolean
NaturalSpawner.canSpawnMobAt
(ServerLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, MobCategory pCategory, MobSpawnSettings.SpawnerData pData, BlockPos pPos) private static Optional
<MobSpawnSettings.SpawnerData> NaturalSpawner.getRandomSpawnMobAt
(ServerLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, MobCategory pCategory, RandomSource pRandom, BlockPos pPos) static boolean
NaturalSpawner.isInNetherFortressBounds
(BlockPos pPos, ServerLevel pLevel, MobCategory pCategory, StructureManager pStructureManager) private static boolean
NaturalSpawner.isValidSpawnPostitionForType
(ServerLevel pLevel, MobCategory pCategory, StructureManager pStructureManager, ChunkGenerator pGenerator, MobSpawnSettings.SpawnerData pData, BlockPos.MutableBlockPos pPos, double pDistance) private static WeightedRandomList
<MobSpawnSettings.SpawnerData> NaturalSpawner.mobsAt
(ServerLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, MobCategory pCategory, BlockPos pPos, Holder<Biome> pBiome) -
Uses of StructureManager in net.minecraft.world.level.chunk
Methods in net.minecraft.world.level.chunk with parameters of type StructureManagerModifier and TypeMethodDescriptionvoid
ChunkGenerator.applyBiomeDecoration
(WorldGenLevel pLevel, ChunkAccess pChunk, StructureManager pStructureManager) abstract void
ChunkGenerator.applyCarvers
(WorldGenRegion pLevel, long pSeed, RandomState pRandom, BiomeManager pBiomeManager, StructureManager pStructureManager, ChunkAccess pChunk, GenerationStep.Carving pStep) abstract void
ChunkGenerator.buildSurface
(WorldGenRegion pLevel, StructureManager pStructureManager, RandomState pRandom, ChunkAccess pChunk) ChunkGenerator.createBiomes
(RandomState pRandomState, Blender pBlender, StructureManager pStructureManager, ChunkAccess pChunk) void
ChunkGenerator.createReferences
(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkAccess pChunk) void
ChunkGenerator.createStructures
(RegistryAccess pRegistryAccess, ChunkGeneratorStructureState pStructureState, StructureManager pStructureManager, ChunkAccess pChunk, StructureTemplateManager pStructureTemplateManager) private static int
ChunkGenerator.fetchReferences
(StructureManager pStructureManager, ChunkAccess pChunk, SectionPos pSectionPos, Structure pStructure) abstract CompletableFuture
<ChunkAccess> ChunkGenerator.fillFromNoise
(Blender pBlender, RandomState pRandomState, StructureManager pStructureManager, ChunkAccess pChunk) ChunkGenerator.getMobsAt
(Holder<Biome> pBiome, StructureManager pStructureManager, MobCategory pCategory, BlockPos pPos) ChunkGenerator.getNearestGeneratedStructure
(Set<Holder<Structure>> p_223182_, ServerLevel p_223183_, StructureManager p_223184_, BlockPos p_223185_, boolean p_223186_, ConcentricRingsStructurePlacement p_223187_) ChunkGenerator.getNearestGeneratedStructure
(Set<Holder<Structure>> p_223189_, LevelReader p_223190_, StructureManager p_223191_, int p_223192_, int p_223193_, int p_223194_, boolean p_223195_, long p_223196_, RandomSpreadStructurePlacement p_223197_) ChunkGenerator.getStructureGeneratingAt
(Set<Holder<Structure>> p_223199_, LevelReader p_223200_, StructureManager p_223201_, boolean p_223202_, StructurePlacement p_223203_, ChunkPos p_223204_) private static boolean
ChunkGenerator.tryAddReference
(StructureManager pStructureManager, StructureStart pStructureStart) private boolean
ChunkGenerator.tryGenerateStructure
(StructureSet.StructureSelectionEntry pStructureSelectionEntry, StructureManager pStructureManager, RegistryAccess pRegistryAccess, RandomState pRandom, StructureTemplateManager pStructureTemplateManager, long pSeed, ChunkAccess pChunk, ChunkPos pChunkPos, SectionPos pSectionPos) -
Uses of StructureManager in net.minecraft.world.level.levelgen
Methods in net.minecraft.world.level.levelgen with parameters of type StructureManagerModifier and TypeMethodDescriptionvoid
DebugLevelSource.applyBiomeDecoration
(WorldGenLevel pLevel, ChunkAccess pChunk, StructureManager pStructureManager) void
DebugLevelSource.applyCarvers
(WorldGenRegion pLevel, long pSeed, RandomState pRandom, BiomeManager pBiomeManager, StructureManager pStructureManager, ChunkAccess pChunk, GenerationStep.Carving pStep) void
FlatLevelSource.applyCarvers
(WorldGenRegion pLevel, long pSeed, RandomState pRandom, BiomeManager pBiomeManager, StructureManager pStructureManager, ChunkAccess pChunk, GenerationStep.Carving pStep) void
NoiseBasedChunkGenerator.applyCarvers
(WorldGenRegion pLevel, long pSeed, RandomState pRandom, BiomeManager pBiomeManager, StructureManager pStructureManager, ChunkAccess pChunk, GenerationStep.Carving pStep) void
DebugLevelSource.buildSurface
(WorldGenRegion pLevel, StructureManager pStructureManager, RandomState pRandom, ChunkAccess pChunk) void
FlatLevelSource.buildSurface
(WorldGenRegion pLevel, StructureManager pStructureManager, RandomState pRandom, ChunkAccess pChunk) void
NoiseBasedChunkGenerator.buildSurface
(WorldGenRegion pLevel, StructureManager pStructureManager, RandomState pRandom, ChunkAccess pChunk) void
NoiseBasedChunkGenerator.buildSurface
(ChunkAccess pChunk, WorldGenerationContext pContext, RandomState pRandom, StructureManager pStructureManager, BiomeManager pBiomeManager, Registry<Biome> pBiomes, Blender pBlender) NoiseBasedChunkGenerator.createBiomes
(RandomState pRandomState, Blender pBlender, StructureManager pStructureManager, ChunkAccess pChunk) private NoiseChunk
NoiseBasedChunkGenerator.createNoiseChunk
(ChunkAccess pChunk, StructureManager pStructureManager, Blender pBlender, RandomState pRandom) private void
NoiseBasedChunkGenerator.doCreateBiomes
(Blender pBlender, RandomState pRandom, StructureManager pStructureManager, ChunkAccess pChunk) private ChunkAccess
NoiseBasedChunkGenerator.doFill
(Blender pBlender, StructureManager pStructureManager, RandomState pRandom, ChunkAccess pChunk, int pMinCellY, int pCellCountY) DebugLevelSource.fillFromNoise
(Blender pBlender, RandomState pRandomState, StructureManager pStructureManager, ChunkAccess pChunk) FlatLevelSource.fillFromNoise
(Blender pBlender, RandomState pRandomState, StructureManager pStructureManager, ChunkAccess pChunk) NoiseBasedChunkGenerator.fillFromNoise
(Blender pBlender, RandomState pRandomState, StructureManager pStructureManager, ChunkAccess pChunk) static Beardifier
Beardifier.forStructuresInChunk
(StructureManager pStructureManager, ChunkPos pChunkPos) -
Uses of StructureManager in net.minecraft.world.level.levelgen.structure
Methods in net.minecraft.world.level.levelgen.structure with parameters of type StructureManagerModifier and TypeMethodDescriptionvoid
PostPlacementProcessor.afterPlace
(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, PiecesContainer pPieces) void
Structure.afterPlace
(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pChunkGenerator, RandomSource pRandom, BoundingBox pBoundingBox, ChunkPos pChunkPos, PiecesContainer pPieces) void
PoolElementStructurePiece.place
(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, BlockPos pPos, boolean pKeepJigsaws) void
StructureStart.placeInChunk
(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos) void
PoolElementStructurePiece.postProcess
(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) abstract void
StructurePiece.postProcess
(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) void
TemplateStructurePiece.postProcess
(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) -
Uses of StructureManager in net.minecraft.world.level.levelgen.structure.pools
Methods in net.minecraft.world.level.levelgen.structure.pools with parameters of type StructureManagerModifier and TypeMethodDescriptionboolean
EmptyPoolElement.place
(StructureTemplateManager p_227158_, WorldGenLevel p_227159_, StructureManager p_227160_, ChunkGenerator p_227161_, BlockPos p_227162_, BlockPos p_227163_, Rotation p_227164_, BoundingBox p_227165_, RandomSource p_227166_, LiquidSettings p_352245_, boolean p_227167_) boolean
FeaturePoolElement.place
(StructureTemplateManager pStructureTemplateManager, WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, BlockPos pOffset, BlockPos pPos, Rotation pRotation, BoundingBox pBox, RandomSource pRandom, LiquidSettings pLiquidSettings, boolean pKeepJigsaws) boolean
ListPoolElement.place
(StructureTemplateManager pStructureTemplateManager, WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, BlockPos pOffset, BlockPos pPos, Rotation pRotation, BoundingBox pBox, RandomSource pRandom, LiquidSettings pLiquidSettings, boolean pKeepJigsaws) boolean
SinglePoolElement.place
(StructureTemplateManager pStructureTemplateManager, WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, BlockPos pOffset, BlockPos pPos, Rotation pRotation, BoundingBox pBox, RandomSource pRandom, LiquidSettings pLiquidSettings, boolean pKeepJigsaws) abstract boolean
StructurePoolElement.place
(StructureTemplateManager pStructureTemplateManager, WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, BlockPos pOffset, BlockPos pPos, Rotation pRotation, BoundingBox pBox, RandomSource pRandom, LiquidSettings pLiquidSettings, boolean pKeepJigsaws) -
Uses of StructureManager in net.minecraft.world.level.levelgen.structure.structures
Methods in net.minecraft.world.level.levelgen.structure.structures with parameters of type StructureManagerModifier and TypeMethodDescriptionvoid
DesertPyramidStructure.afterPlace
(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pChunkGenerator, RandomSource pRandom, BoundingBox pBoundingBox, ChunkPos pChunkPos, PiecesContainer pPieces) void
WoodlandMansionStructure.afterPlace
(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pChunkGenerator, RandomSource pRandom, BoundingBox pBoundingBox, ChunkPos pChunkPos, PiecesContainer pPieces) void
BuriedTreasurePieces.BuriedTreasurePiece.postProcess
(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) void
DesertPyramidPiece.postProcess
(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) void
IglooPieces.IglooPiece.postProcess
(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) void
JungleTemplePiece.postProcess
(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) void
MineshaftPieces.MineShaftCorridor.postProcess
(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) void
MineshaftPieces.MineShaftCrossing.postProcess
(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) void
MineshaftPieces.MineShaftRoom.postProcess
(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) void
MineshaftPieces.MineShaftStairs.postProcess
(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) void
NetherFortressPieces.BridgeCrossing.postProcess
(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) void
NetherFortressPieces.BridgeEndFiller.postProcess
(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) void
NetherFortressPieces.BridgeStraight.postProcess
(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) void
NetherFortressPieces.CastleCorridorStairsPiece.postProcess
(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) void
NetherFortressPieces.CastleCorridorTBalconyPiece.postProcess
(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) void
NetherFortressPieces.CastleEntrance.postProcess
(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) void
NetherFortressPieces.CastleSmallCorridorCrossingPiece.postProcess
(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) void
NetherFortressPieces.CastleSmallCorridorLeftTurnPiece.postProcess
(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) void
NetherFortressPieces.CastleSmallCorridorPiece.postProcess
(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) void
NetherFortressPieces.CastleSmallCorridorRightTurnPiece.postProcess
(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) void
NetherFortressPieces.CastleStalkRoom.postProcess
(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) void
NetherFortressPieces.MonsterThrone.postProcess
(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) void
NetherFortressPieces.RoomCrossing.postProcess
(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) void
NetherFortressPieces.StairsRoom.postProcess
(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) void
NetherFossilPieces.NetherFossilPiece.postProcess
(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) void
OceanMonumentPieces.MonumentBuilding.postProcess
(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) void
OceanMonumentPieces.OceanMonumentCoreRoom.postProcess
(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) void
OceanMonumentPieces.OceanMonumentDoubleXRoom.postProcess
(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) void
OceanMonumentPieces.OceanMonumentDoubleXYRoom.postProcess
(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) void
OceanMonumentPieces.OceanMonumentDoubleYRoom.postProcess
(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) void
OceanMonumentPieces.OceanMonumentDoubleYZRoom.postProcess
(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) void
OceanMonumentPieces.OceanMonumentDoubleZRoom.postProcess
(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) void
OceanMonumentPieces.OceanMonumentEntryRoom.postProcess
(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) void
OceanMonumentPieces.OceanMonumentPenthouse.postProcess
(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) void
OceanMonumentPieces.OceanMonumentSimpleRoom.postProcess
(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) void
OceanMonumentPieces.OceanMonumentSimpleTopRoom.postProcess
(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) void
OceanMonumentPieces.OceanMonumentWingRoom.postProcess
(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) void
OceanRuinPieces.OceanRuinPiece.postProcess
(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) void
RuinedPortalPiece.postProcess
(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) void
ShipwreckPieces.ShipwreckPiece.postProcess
(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) void
StrongholdPieces.ChestCorridor.postProcess
(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) void
StrongholdPieces.FillerCorridor.postProcess
(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) void
StrongholdPieces.FiveCrossing.postProcess
(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) void
StrongholdPieces.LeftTurn.postProcess
(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) void
StrongholdPieces.Library.postProcess
(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) void
StrongholdPieces.PortalRoom.postProcess
(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) void
StrongholdPieces.PrisonHall.postProcess
(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) void
StrongholdPieces.RightTurn.postProcess
(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) void
StrongholdPieces.RoomCrossing.postProcess
(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) void
StrongholdPieces.StairsDown.postProcess
(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) void
StrongholdPieces.Straight.postProcess
(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) void
StrongholdPieces.StraightStairsDown.postProcess
(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) void
SwampHutPiece.postProcess
(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos)