Class ChunkStatusTasks
java.lang.Object
net.minecraft.world.level.chunk.status.ChunkStatusTasks
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescription(package private) static CompletableFuture
<ChunkAccess> full
(WorldGenContext pWorldGenContext, ChunkStep pStep, StaticCache2D<GenerationChunkHolder> pCache, ChunkAccess pChunk) (package private) static CompletableFuture
<ChunkAccess> generateBiomes
(WorldGenContext pWorldGenContext, ChunkStep pStep, StaticCache2D<GenerationChunkHolder> pCache, ChunkAccess pChunk) (package private) static CompletableFuture
<ChunkAccess> generateCarvers
(WorldGenContext pWorldGenContext, ChunkStep pStep, StaticCache2D<GenerationChunkHolder> pCache, ChunkAccess pChunk) (package private) static CompletableFuture
<ChunkAccess> generateFeatures
(WorldGenContext pWorldGenContext, ChunkStep pStep, StaticCache2D<GenerationChunkHolder> pCache, ChunkAccess pChunk) (package private) static CompletableFuture
<ChunkAccess> generateNoise
(WorldGenContext pWorldGenContext, ChunkStep pStep, StaticCache2D<GenerationChunkHolder> pCache, ChunkAccess pChunk) (package private) static CompletableFuture
<ChunkAccess> generateSpawn
(WorldGenContext pWorldGenContext, ChunkStep pStep, StaticCache2D<GenerationChunkHolder> pCache, ChunkAccess pChunk) (package private) static CompletableFuture
<ChunkAccess> generateStructureReferences
(WorldGenContext pWorldGenContext, ChunkStep pStep, StaticCache2D<GenerationChunkHolder> pCache, ChunkAccess pChunk) (package private) static CompletableFuture
<ChunkAccess> generateStructureStarts
(WorldGenContext pWorldGenContext, ChunkStep pStep, StaticCache2D<GenerationChunkHolder> pCache, ChunkAccess pChunk) (package private) static CompletableFuture
<ChunkAccess> generateSurface
(WorldGenContext pWorldGenContext, ChunkStep pStep, StaticCache2D<GenerationChunkHolder> pCache, ChunkAccess pChunk) (package private) static CompletableFuture
<ChunkAccess> initializeLight
(WorldGenContext pWorldGenContext, ChunkStep pStep, StaticCache2D<GenerationChunkHolder> pCache, ChunkAccess pChunk) private static boolean
isLighted
(ChunkAccess pChunk) (package private) static CompletableFuture
<ChunkAccess> light
(WorldGenContext pWorldGenContext, ChunkStep pStep, StaticCache2D<GenerationChunkHolder> pCache, ChunkAccess pChunk) (package private) static CompletableFuture
<ChunkAccess> loadStructureStarts
(WorldGenContext pWorldGenContext, ChunkStep pStep, StaticCache2D<GenerationChunkHolder> pCache, ChunkAccess pChunk) (package private) static CompletableFuture
<ChunkAccess> passThrough
(WorldGenContext pWorldGenContext, ChunkStep pStep, StaticCache2D<GenerationChunkHolder> pCache, ChunkAccess pChunk) private static void
postLoadProtoChunk
(ServerLevel pLevel, List<CompoundTag> pEntityTags)
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Constructor Details
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ChunkStatusTasks
public ChunkStatusTasks()
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Method Details
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isLighted
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passThrough
static CompletableFuture<ChunkAccess> passThrough(WorldGenContext pWorldGenContext, ChunkStep pStep, StaticCache2D<GenerationChunkHolder> pCache, ChunkAccess pChunk) -
generateStructureStarts
static CompletableFuture<ChunkAccess> generateStructureStarts(WorldGenContext pWorldGenContext, ChunkStep pStep, StaticCache2D<GenerationChunkHolder> pCache, ChunkAccess pChunk) -
loadStructureStarts
static CompletableFuture<ChunkAccess> loadStructureStarts(WorldGenContext pWorldGenContext, ChunkStep pStep, StaticCache2D<GenerationChunkHolder> pCache, ChunkAccess pChunk) -
generateStructureReferences
static CompletableFuture<ChunkAccess> generateStructureReferences(WorldGenContext pWorldGenContext, ChunkStep pStep, StaticCache2D<GenerationChunkHolder> pCache, ChunkAccess pChunk) -
generateBiomes
static CompletableFuture<ChunkAccess> generateBiomes(WorldGenContext pWorldGenContext, ChunkStep pStep, StaticCache2D<GenerationChunkHolder> pCache, ChunkAccess pChunk) -
generateNoise
static CompletableFuture<ChunkAccess> generateNoise(WorldGenContext pWorldGenContext, ChunkStep pStep, StaticCache2D<GenerationChunkHolder> pCache, ChunkAccess pChunk) -
generateSurface
static CompletableFuture<ChunkAccess> generateSurface(WorldGenContext pWorldGenContext, ChunkStep pStep, StaticCache2D<GenerationChunkHolder> pCache, ChunkAccess pChunk) -
generateCarvers
static CompletableFuture<ChunkAccess> generateCarvers(WorldGenContext pWorldGenContext, ChunkStep pStep, StaticCache2D<GenerationChunkHolder> pCache, ChunkAccess pChunk) -
generateFeatures
static CompletableFuture<ChunkAccess> generateFeatures(WorldGenContext pWorldGenContext, ChunkStep pStep, StaticCache2D<GenerationChunkHolder> pCache, ChunkAccess pChunk) -
initializeLight
static CompletableFuture<ChunkAccess> initializeLight(WorldGenContext pWorldGenContext, ChunkStep pStep, StaticCache2D<GenerationChunkHolder> pCache, ChunkAccess pChunk) -
light
static CompletableFuture<ChunkAccess> light(WorldGenContext pWorldGenContext, ChunkStep pStep, StaticCache2D<GenerationChunkHolder> pCache, ChunkAccess pChunk) -
generateSpawn
static CompletableFuture<ChunkAccess> generateSpawn(WorldGenContext pWorldGenContext, ChunkStep pStep, StaticCache2D<GenerationChunkHolder> pCache, ChunkAccess pChunk) -
full
static CompletableFuture<ChunkAccess> full(WorldGenContext pWorldGenContext, ChunkStep pStep, StaticCache2D<GenerationChunkHolder> pCache, ChunkAccess pChunk) -
postLoadProtoChunk
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