Class ImposterProtoChunk

All Implemented Interfaces:
BiomeManager.NoiseBiomeSource, BlockGetter, LightChunk, StructureAccess, LevelHeightAccessor, IAttachmentHolder, IBlockGetterExtension

public class ImposterProtoChunk extends ProtoChunk
During world generation, adjacent chunks may be fully generated (and thus be level chunks), but are often needed in proto chunk form. This wraps a completely generated chunk as a proto chunk.