Class SynchedEntityData

java.lang.Object
net.minecraft.network.syncher.SynchedEntityData

public class SynchedEntityData extends Object
Keeps data in sync from server to client for an entity. A maximum of 254 parameters per entity class can be registered. The system then ensures that these values are updated on the client whenever they change on the server. Use defineId(java.lang.Class<? extends net.minecraft.network.syncher.SyncedDataHolder>, net.minecraft.network.syncher.EntityDataSerializer<T>) to register a piece of data for your entity class. Use
invalid reference
#define
during
invalid reference
Entity#defineSynchedData
to set the default value for a given parameter.