Uses of Record Class
net.minecraft.network.protocol.handshake.ClientIntentionPacket
Packages that use ClientIntentionPacket
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Uses of ClientIntentionPacket in net.minecraft.network.protocol.handshake
Fields in net.minecraft.network.protocol.handshake with type parameters of type ClientIntentionPacketModifier and TypeFieldDescriptionstatic final PacketType
<ClientIntentionPacket> HandshakePacketTypes.CLIENT_INTENTION
static final StreamCodec
<FriendlyByteBuf, ClientIntentionPacket> ClientIntentionPacket.STREAM_CODEC
Methods in net.minecraft.network.protocol.handshake that return types with arguments of type ClientIntentionPacketMethods in net.minecraft.network.protocol.handshake with parameters of type ClientIntentionPacketModifier and TypeMethodDescriptionvoid
ServerHandshakePacketListener.handleIntention
(ClientIntentionPacket pPacket) There are two recognized intentions for initiating a handshake: logging in and acquiring server status. -
Uses of ClientIntentionPacket in net.minecraft.server.network
Methods in net.minecraft.server.network with parameters of type ClientIntentionPacketModifier and TypeMethodDescriptionprivate void
ServerHandshakePacketListenerImpl.beginLogin
(ClientIntentionPacket pPacket, boolean pTransferred) void
MemoryServerHandshakePacketListenerImpl.handleIntention
(ClientIntentionPacket pPacket) There are two recognized intentions for initiating a handshake: logging in and acquiring server status.void
ServerHandshakePacketListenerImpl.handleIntention
(ClientIntentionPacket pPacket) There are two recognized intentions for initiating a handshake: logging in and acquiring server status.