Uses of Record Class
net.minecraft.network.protocol.game.ClientboundSetEntityDataPacket
Packages that use ClientboundSetEntityDataPacket
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Uses of ClientboundSetEntityDataPacket in net.minecraft.client.multiplayer
Methods in net.minecraft.client.multiplayer with parameters of type ClientboundSetEntityDataPacketModifier and TypeMethodDescriptionvoid
ClientPacketListener.handleSetEntityData
(ClientboundSetEntityDataPacket pPacket) Invoked when the server registers new proximate objects in your watchlist or when objects in your watchlist have changed -> Registers any changes locally -
Uses of ClientboundSetEntityDataPacket in net.minecraft.network.protocol.game
Fields in net.minecraft.network.protocol.game with type parameters of type ClientboundSetEntityDataPacketModifier and TypeFieldDescriptionstatic final PacketType
<ClientboundSetEntityDataPacket> GamePacketTypes.CLIENTBOUND_SET_ENTITY_DATA
static final StreamCodec
<RegistryFriendlyByteBuf, ClientboundSetEntityDataPacket> ClientboundSetEntityDataPacket.STREAM_CODEC
Methods in net.minecraft.network.protocol.game that return types with arguments of type ClientboundSetEntityDataPacketMethods in net.minecraft.network.protocol.game with parameters of type ClientboundSetEntityDataPacketModifier and TypeMethodDescriptionvoid
ClientGamePacketListener.handleSetEntityData
(ClientboundSetEntityDataPacket pPacket) Invoked when the server registers new proximate objects in your watchlist or when objects in your watchlist have changed -> Registers any changes locally