Uses of Class
net.minecraft.network.protocol.game.ClientboundAnimatePacket
Packages that use ClientboundAnimatePacket
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Uses of ClientboundAnimatePacket in net.minecraft.client.multiplayer
Methods in net.minecraft.client.multiplayer with parameters of type ClientboundAnimatePacketModifier and TypeMethodDescriptionvoid
ClientPacketListener.handleAnimate
(ClientboundAnimatePacket pPacket) Renders a specified animation: Waking up a player, a living entity swinging its currently held item, being hurt or receiving a critical hit by normal or magical means -
Uses of ClientboundAnimatePacket in net.minecraft.network.protocol.game
Fields in net.minecraft.network.protocol.game with type parameters of type ClientboundAnimatePacketModifier and TypeFieldDescriptionstatic final PacketType
<ClientboundAnimatePacket> GamePacketTypes.CLIENTBOUND_ANIMATE
static final StreamCodec
<FriendlyByteBuf, ClientboundAnimatePacket> ClientboundAnimatePacket.STREAM_CODEC
Methods in net.minecraft.network.protocol.game that return types with arguments of type ClientboundAnimatePacketMethods in net.minecraft.network.protocol.game with parameters of type ClientboundAnimatePacketModifier and TypeMethodDescriptionvoid
ClientGamePacketListener.handleAnimate
(ClientboundAnimatePacket pPacket) Renders a specified animation: Waking up a player, a living entity swinging its currently held item, being hurt or receiving a critical hit by normal or magical means