Class RealmsMainScreen.ButtonEntry

All Implemented Interfaces:
GuiEventListener, TabOrderedElement, NarrationSupplier
Enclosing class:
RealmsMainScreen

class RealmsMainScreen.ButtonEntry extends RealmsMainScreen.Entry
  • Field Details

    • button

      private final Button button
  • Constructor Details

    • ButtonEntry

      public ButtonEntry(Button pButton)
  • Method Details

    • mouseClicked

      public boolean mouseClicked(double pMouseX, double pMouseY, int pButton)
      Called when a mouse button is clicked within the GUI element.

      Specified by:
      mouseClicked in interface GuiEventListener
      Overrides:
      mouseClicked in class ObjectSelectionList.Entry<RealmsMainScreen.Entry>
      Parameters:
      pMouseX - the X coordinate of the mouse.
      pMouseY - the Y coordinate of the mouse.
      pButton - the button that was clicked.
      Returns:
      true if the event is consumed, false otherwise.
    • keyPressed

      public boolean keyPressed(int pKeyCode, int pScanCode, int pModifiers)
      Called when a keyboard key is pressed within the GUI element.

      Parameters:
      pKeyCode - the key code of the pressed key.
      pScanCode - the scan code of the pressed key.
      pModifiers - the keyboard modifiers.
      Returns:
      true if the event is consumed, false otherwise.
    • render

      public void render(GuiGraphics pGuiGraphics, int pIndex, int pTop, int pLeft, int pWidth, int pHeight, int pMouseX, int pMouseY, boolean pHovering, float pPartialTick)
      Specified by:
      render in class AbstractSelectionList.Entry<RealmsMainScreen.Entry>
    • setFocused

      public void setFocused(boolean pFocused)
      Sets the focus state of the GUI element.
      Specified by:
      setFocused in interface GuiEventListener
      Overrides:
      setFocused in class AbstractSelectionList.Entry<RealmsMainScreen.Entry>
      Parameters:
      pFocused - true to apply focus, false to remove focus
    • getNarration

      public Component getNarration()
      Specified by:
      getNarration in class ObjectSelectionList.Entry<RealmsMainScreen.Entry>